Pick near the starting end of the curve. In this example, I've got a straight line here, it's going across this terrace, if we turn on the control points, you'll see, with an F10, that truly is a simple straight line. So just be aware of any time you're moving an animated view, you might get that message and how to get back. Anyway, the point is, this camera's traveling a straight line, but it's slowly turning from one direction to the other. Kinda related to this, is another recommendation I make is either stay indoors or outdoors, don't try to walk from one to the other, that's very problematic with the camera exposure, so if you ever photographed somebody in front of a bright window, you know they're gonna be either a silhouette, or if you exposed for the person, you'll see nothing but like white behind them, so I recommend you're outside for the same short paths, then you could just cut to another short path inside. Now, the reason for this is pretty simple, you don't want to be going so fast that you can't absorb the detail. So let's get that turned back on, I'm at the Properties tab here, I'm gonna click on Bongo, and then just select Animation Enabled, and as soon as I select that, it should jump back to the path, which it did.
This allows you to judge the speed of the camera The closer the dots; the slower the movement. Then render straight to an animation file using any renderer including wire-frame, , render preview, render, TreeFrog, , and. Release Viewport from Bongo When a viewport is animated, the view will stay constrained to its keyframed position for the current tick even when the Animate button is not activated. Now, another little bit of confusion I have all the time is when I'm in my perspective viewport, which we just said was animated, and I do something different, like a pan or zoom, I move it around, we get this error message, it says this view is animated, I've taken it off the path. Let's go over here to the right side. So we're gonna go to the Properties, I'm gonna go to the Bongo View Properties, which is already selected right there, and then I typically will do two things, remove all key frames, and then destroy all animations, so just wipe the whole file clean, and you can just focus on other stuff or start your animation again. The situation is more or less similar to Views being animated.
If your requirement involves animating objects as well as the camera all from within Rhino3d itself, then you need Bongo. Easily preview your animations inside Rhino, in real time, in any shading mode by scrubbing the timeline or playing the animation. So that could make a simple straight path way more interesting and dynamic. So I'm gonna go ahead and go to the perspective viewport here, just click on the label, and that way I can click F6, that highlights the camera, turns it on so we could see all the control points, and I'll zoom out just a little bit. Dave is a dedicated educator who has taught a 3D visualization class at Otis College of Art and Design in Los Angeles for the last 10 years.
This ensures that the camera is always looking at the object in which you are most interested. Let's go ahead and hit the Play button, we could watch it move in top view, and you can see it tracking that target in the perspective view, that's a little blue box right in the center. So see here, we can just move around, we can do any navigation we need, but we're not animating any longer. Our own cookies make user accounts and other features possible. Pick near the starting end of the curve. You can release control of the view from Bongo so you can zoom and pan naturally.
This constraint only affects the target of the view or object. Something I find really important is that that line should be drawn typically at eye-level. When you enable the viewport for animation again, the keyframes are retained. If you double-click on this one, Terrace Exterior, these are the other animations in this file, even though we're only seeing one at a time. The other thing that pads out the film is a grouping of songs. Now, the 'nother thing you might not have noticed is we can separate the camera and the target that it's looking at, that's exactly what we've done in this sample scene here, I'm gonna zoom out just a little bit, I've still got the path highlighted here red, that's where the camera travels, but instead of just looking straight ahead, which might not be as interesting, the camera is doing a slow rotation from this point, and rotating to its right.
Just jump around, and when you go into post-production, then you can really tighten it up and make it even more compelling. Lot of times in product renderings, I'm always trying to get really low and kind of look upwards, like it's monumental, but in architecture, you're simulating the human visit, or experience in the scene, so you typically wanna have a human eye level as to not destroy that illusion. Camera To Object Forces the camera location to an object pivot point. Note: Use Rhino's Camera command to turn on the camera icon. Now, aeropath are sometimes called flythroughs, but the terms are interchangeable.
Pick near the starting end of the curve. This does not delete the keyframes for the view. After the animation work is done, Dave will demonstrate how to import the sequences into After Effects and edit them into a seamless video presentation with high-quality audio. The add-in uses familiar keyframe tools found in most high-end animation packages. As you preview your animation, you will be able to see the animated camera location. Bongo V2 Rhino v5 offers four simple camera based animation tools; turntable, fly-through, path and sun study. More power to animate in Rhino Bongo brings professional animation into Rhino 3.
Now the zoom factor of the Curve Editor remains unchanged while editing keyframes. From Ryan Kilpatrick at The Disney Film Project : Bongo is a character in search of a story, as best I can tell. Another thing you might notice, and I highly recommend, is the path should be relatively short, and the travel along those paths relatively slow. I'll start off the course by covering how we set up a scene and place our camera, whether it's fixed for a product turntable, or we're moving along a path for architectural animation. Using my personal design projects, the Fish Eye Frame and the Zoomerang Pavillion, I'll cover some powerful and surprisingly straightforward techniques for creating beautiful animations. So one of the first rules you wanna look at is any path used should avoid sharp turns, or if it has control points, have the fewest possible. So that is actually on the terrace at eye level, and just to verify, you can see there is a guy back there, it's roughly somewhere inside of his head.
In the CurveEditor the handlebars were set horizontal. This constraint has no effect on the target of the camera. Use spherical tweening Controls whether Bongo will use spherical or Cartesian tweening. He has won multiple industrial design awards and his work has been recognized in media coverage worldwide. Modify your objects and motion data without losing valuable time changing between programs.
Pivot Path Display Control Display the pivot path to see where the pivot will travel and where the keyframes fall on the path. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. It has no effect on the location. So you might notice it's a little bit jerky, it all depends on the amount of geometry in your scene, we'll talk about that a little bit later, also, the other viewports are not being updated, which is typically what you want, just so that it goes fast as possible. Target To Path Forces the viewport target location to follow a Rhino curve or polycurve object.